Video Game Review: Resident Evil Dead Aim - by Ericca M.

Okay ladies and gents, here we are in the glorious Christmas season! In the spirit of all things Christmas, I’m reviewing a video game that I received as a gift back when I was a teenager: Resident Evil: Dead Aim.

In all fairness, my Mom was well aware of me and my siblings love for the Resident Evil series. We’d spend countless nights losing sleep because we were too busy trying to beat whatever horrendous boss we would come across. I can also remember throwing the control whenever I’d become frustrated with dying. There’s only so many times you can see “You Died” spelled out in blood before you temporarily lose your sanity.

Now back to Dead Aim. Dead Aim was one of those parts to the Resident Evil series that wasn’t very popular nor was it promoted as heavily as the first, or others in the series like Resident Evil 5 or Code Veronica X. The game was released on February 13, 2003 by Capcom for the Playstation 2 console and received some pretty poor reviews. I can certainly understand why.

You play as Bruce McGivern. Throughout the game, the perspective switches from first to third person view, depending on whether you’re just moving around or aiming and shooting your weapon. Upon first impression, I thought the game would be very cool considering the fact that it took place on a ship. This is something I hadn’t seen in a Resident Evil game before so I was beyond excited to play.
Now let’s get down to the nitty gritty. First of all, controlling the character was rather difficult and the continuous POV shift doesn’t help. During this time, there wasn’t necessarily a button available that assisted with aiming and shooting creatures (kind of like what you see in Grand Theft Auto, a green aim marker). You have to manuever that L3 button as best as you can and pray that you get a kill shot. This led to about two of my characters’ deaths.

Aside from controlling the character, I also found the game play to be kind of boring. You’re walking through this ship, right? Of course, you’re encountering zombies and the occasional mutated sea creature, but they weren’t that difficult to take down. Whenever I encountered a boss, I thought that I would have die a few times before I finally beat it. But, I was wrong. These so-called bosses did nothing but piss me off, only because it took like a minute and a half at the most to beat them.

Now, let’s talk about the actual storyline. From the very beginning, I was skeptical about the game because of the introduction. This Morpheus guy, who has a serious case of narcissistic asshole syndrome, injects himself with the T+G Virus to avoid dying from a serious wound, which was inflicted by Fong Ling, a Chinese intelligence agent. It takes a special kind of idiot to inject a virus into their body that turns them into a monster, just to avoid dying. You were better off just letting the wound kill you. We’ll get back to him later.

After a series of zombie encounters, the typical clips that foreshadow upcoming boss battles, we finally encounter Morpheous, who’s now a hideous sea monster. Bruce and Ling work together to destroy the monster and we reach the end of the game. Here’s the most irritating part about the game: I BEAT THE GAME IN JUST ABOUT AN HOUR! I had never played a Resident Evil game that only took an hour to complete. At that point, I knew that I couldn’t keep this gift. This isn’t something I would play more than once. It can be compared to taking part in an activity that results in a broken leg, letting your leg heal, and then doing that same dumb ass activity again. If you didn’t learn the first time, then you probably deserve what you get the next time. I don’t recommend this game, don’t play it, THE END.

  Developer: Cavia
  Publisher: Capcom
  Platform: PlayStation 2
  Release Date: June 17, 2003

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